Do video games create psychotic mass murderers?
I could write two separate books on the topics of 1) video games, and 2) psychotic killers. They are separate issues. However, for now I just wanted to say a few things on the way the two issues are integrated by some people.
(As an aside, I think excessive media attention sets up individuals up as heroes to the mutually mentally disturbed would-be martyrs and celebrity seekers of the world by discussing their bizarre violent behavior in depth, and parading their faces, videos, and diatribes in front of the world. I prefer not to feed into that and will not mentioning their names or details of their crimes.)
I have worked professionally with a number of psychotic killers over the years, both in forensic outpatient and state institutions for the criminally insane. None of the ones I worked with were “mass murderers,” generally having killed no more than one or two individuals at a time, however they fit a similar diagnostic picture and were typically psychotic, paranoid, and obsessive. This is important: These people are not created by their environments, abusive parents, or early potty training.
Psychosis is a brain disease, pure and simple. It's beyond the scope of what I'm writing at present to define further, but very easy to research to anyone with interest. There are a variety of symptoms, and in types of paranoid psychosis deulsions of persecution and fantasies of violence and revenge are common. If poor parenting or bullying in school created paranoid psychosis, a large percentage of our society would be having symptoms.
Anti-psychotic medication and treatment very often clears the thinking of a psychotic person, and restores an essentially normal personality. Many of these individuals are very nice people when not delusional and paranoid. And that’s really the tragedy in these cases: as a culture we do not have an effective way to intervene when people display signs of severe mental illness and get them into treatment that could prevent astonishing acts of violence.
Next I’ll address the topic of videogames and violence. Clearly this is controversial, and there is conflicting evidence. However we can say with confidence that exposure to violent video media does not in and of itself create psychotic killers. There is not a direct cause-effect relationship. If there were, the world would be populated by millions of psychotic killers.
People with problems with reality testing and paranoia are often attracted to extremely violent media and we should ask “is violent media helpful or harmful to people with psychotic tendencies or other mental health problems?” Certainly it's not helpful. Those with problems with reality testing and paranoia are often attracted to extremely violent media. It can agitate them, increase thoughts of aggression, and at times contribute to obsessive ruminations and fantasies. In treatment facilities, exposure to violent media is limited for these reasons and attempts are made to keep mentally ill folks grounded in the “real” world. Management of negative thoughts and feelings is emphasized, as well as the development of positive problem-solving skills.
Again I find myself saying I don’t have answers to all these value-laden issues but I think we can to ask discuss some relevant questions. Can we create games that are fun and yet pro-social? When is violence “too extreme?” Can developers create games with awareness of psychological, developmental, and social issues without the necessity of government control?
Most importantly to me, can we focus on prevention, treatment, and effective intervention for those with mental illness and get the guy's face off the news? As he copied "Dylan and Eric" he's now been added to the list of role-models.
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